etherhouse explores the culture of grief through the intersection of digital and physical story worlds.

We enter the physical story world through a constructed, multi-scene, physical environment.

We enter the digital story world through the portal of our mobile device. Through the web browser. As a fictional social media feed.

As we traverse and explore the physial story space, the digital story space responds and evolves. The story elements available in the digital realm relate to those in the physical environment. These elements explore the arc, ritual, behavior, and culture of grief in point and counterpoint.

Our story explores the life and loss of our fictional character. How she lived. How she died. And how those close and far to her respond to her death. In both the physical and digital realm.

development phase

We are actively exploring potential sources of funding to bring our large-scope work to life.


Katie Dallow died. She's dead.

But what does that mean to you? You don't know her. You can't remember her.

Yet you see your friends on social media. You see them in grief and pain. They post memories of her life. They create events for memorials. They create pages in memorandum. They still post messages to her account.

You see them at the services. Funeral. Buriel. Visiting the grave. Visiting the places they once knew Katie in. You visit some of these yourself. Not because you knew Katie. But because you are a friend to the people who go. These things are for the living. These things are for the dead.

What is the meaning behind this behavior? Why do people behave this way? How has that behavior changed in the age of social media? You cannot help but wonder.

You cannot help but explore.

We invite you to explore the story behind our world through our experience treatment. This document establishes the foundation of our story world. We build our design elements for our experience upon it.


illustrations, renderings, and videos demonstraiting our design.

click for detailed viewing

scenic design rendering

This scenic design rendering from Justin Martin reveals our environmental design for our physical story world.

scene illustration

This scene illustration from Chris Bradley captures the movement of guests from the bathroom scene to the forest scene.

scene illustration

This concept illustration from Chris Bradley captures the emotional intent of our forest scene.

ux design rendering

This user experience design rendering from Ian Crombie demonstrates our social media design for our digital story world.

See demo for an online ineractive representation

location responsive social media

This video from Dillon Fitton explores the dynamic social media feed experience.

responsive projection mapping

This video from Dillon Fitton explores the responsive projection mapping experience.

social media feed demonstration

This prototype from Andrew Kilkenny simulates the location aware mobile web browser experience. It has two parts.

First, use your mobile device on a local wifi network to view the content. Click the mobile button below.

From a PC, tablet, or other device connected to the same wifi or local nework as the mobile device visit the control page. Click the control button below.

The control page will present you with five zones. When you click on a zone from the control page, the mobile device will believe it is near a wifi sensor. It will present material accordingly.

A control screen will control all mobile devices on the same local network.



website copyright Andrew Kilkenny 2017.
concept art copyright respective authors 2017.
background image courtesy NASA/GSFC/Solar Dynamics Observatory.